I’m still working through a small backlog of PC games that I’ve picked up on Steam over the years, but I’ve recently whittled it down to the last few. Binary Domain is a 2012 third-person cover shooter that went largely unnoticed at the time, but attracted a keen fanbase.
Published by Sega and developed by their Ryu Ga Gotoku Studio, this was another Japanese developer dipping into typically ‘western’ style genres, following in the footsteps of Platinum Games’ Vanquish (which I also played earlier this year). However, Binary Domain is not as over-the-top and ridiculous, and I think it’s supposed to be taken seriously (unlike Vanquish, which comes across as a piss-take).
The game still has a distinct Japanese vibe to it, is set in a futuristic version of Tokyo and has themes that are highly reminiscent of Snatcher (robotics company making robots indistinguishable from humans), Final Fantasy VII (a mega-corporation, two-tiered city, and highway chase battle) and many more. But the characters are all generic archetypes straight out of a b-list production and the writing is never more than passable. Burly American military men are soon joined by British special agents (complete with “cor blimey” and “we’re in a pickle” dialogue), a Chinese lady that the leading men drool over, and a Japanese local resistance leader. About the only unique character is Cain, a friendly combat robot who is also French. He’s my favourite.
Anyway, you exclusively fight robots in this game, so there’s lots of satisfying smashy-smashy, limbs falling off, and explosions. Destroying enemies’ legs makes them crawl along the floor, destroying their arms makes them drop their weapons, and destroying their heads makes them target their own kind in confusion – you get the idea. There are some light RPG elements where you can upgrade your weapon stats and earn loyalty with your teammates through dialogue choices. You can also earn their trust by doing really well in battle, or lose their trust by shooting them, which happens more often than you might think given they have a tendency to walk right in front of your line of sight!
There are apparently slightly different endings as well, depending on character loyalty. I wanted Cain to come back for the end, but he never did for me. Being an older game, the PC version runs fantastically well on my similarly old machine, although I had trouble getting my controller working without resorting to Steam’s input emulation, which always felt a bit twitchy. Also, the game features an extensive voice input system, where you can give voice commands and verbalise your responses to the characters instead of choosing replies using the controller, but I didn’t really fancy yelling at my PC and I couldn’t get it to recognise my microphone anyway. Your mileage may vary.
Surprisingly good, then! It’s only a tenner on Steam, and is often cheaper.