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Posts Tagged ‘bridge’

Over 18 months in the making, Fallen Star is finally finished. This was a big project, far bigger than our previous ‘film’, and involved a lot more work and new skills to bring it all together. Here’s the link to watch the whole thing on YouTube. It is 53:25 long, and in ten parts:
Fallen Star – Episode 1 (all 10 parts)

Here’s part 1. You’ll need to open YouTube to see the rest of the parts.

Work on Fallen Star started as early as February 2009, when Rob and I were considering making another film, after the success of Premium Bond. We wanted to do something a bit more adventurous, and liked the idea of a Star Trek spoof. We spent some time coming up with a vague story outline, characters and sketches of our ship. Then we scouted around for a place to build the set. The first few months were a planning stage; eventually we had a script and had cast friends in the roles of our characters.

Several months passed, during which time we gathered supplies and equipment for building the set. This was principally hardboard, wood, cardboard and paint. We were lucky enough to borrow some sturdy stage flats to serve as the backbone of the set, and taped the seams with masking tape, which was then painted over. Control panels and lights were added, as well as a fake door and little buttons and switches.

It was in the Summer of 2009 that we started filming. We had a six week slot to put the set together, get the filming done, and take the set down again. It was very tight; we finished on literally the last day. Towards the end of the filming, the set was partially deconstructed and rearranged to make the other rooms of the ship. Additional rooms would be handled with CGI. I was not adept at computer modelling, but I thought it was worth a try. A green screen was setup to film our actors on any artificial backgrounds (corridors and rooms that didn’t exist).

By the time the indoor filming was completed, it was getting into Winter, the nights were drawing in and it was getting cold outside. Although we had outdoor scenes to film, we unfortunately had to wait for the weather to pick up. It wasn’t until late Spring that we eventually got outside to finish the last of the filming.

During the break, I had time to complete most of the special effects sequences. I had been teaching myself 3D modelling and animating the entire time, right from the start of the project when we had nothing but some sketches. It took a while to render many of the scenes used in the film, so the extra time was appreciated in the end. We also decided about this time that the audio would have be completely redone, including all the dialogue. We arranged several dubbing sessions, and then I spent several weeks synchronising all the dialogue to match the original. I also used this time to add sound effects to everything.

Outdoor filming could have gone better. Scheduling problems meant that many scenes had to be filmed in poor light, while others were in broad daylight. It was a challenge to correct the footage to make it look consistent. Poor lighting leads to grainy footage, so I had to try to make it match. We got the shots we needed in the end and made do with the quality.

After this, it was simply a case of finishing the editing, adding the last few special effects, sound effects and dubbing, and finding some suitable music to use as the soundtrack. Perfectionist that I am, I chose this moment to add an additional scene to the film – an extended prologue, a chase sequence set in the forest. Originally, the film was going to open aboard the ship, but I felt this extra scene was needed. We used a steady cam rig to film it, which was quite tricky, but I’m pleased with the result.

I will be posting VFX showreels soon, which show how I put the visual effects together, with some before and after comparisons. I hope you find them interesting.

Thanks for watching (and reading).

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